Stripper's Guide to Creating a Fun Couples Game
Risqué Not Risk
One of the oddest disagreements I've seen in this space is in regards to whether or not women like games and if it can lead to sexual arousal or sex.
And categorically speaking, the answer is 100% yes. Have you ever been to a bachelorette party, baby shower, engagement party, etc? Are you fucking kidding me?
However, girls aren't guys and the games they typically enjoy reflect this. That's not to say women don't enjoy strategy games, but women aren't men and they derive a different value from playing games than men do.
Men typically enjoy competitive games with strategy. We derive enjoyment from competing; from being the best.
Women enjoy the social aspect of the game; does the game draw people together. It doesn't take much to sprinkle a little sexual tension in with mixed company and now you have a completely different dynamic (that women also enjoy).
Remember, the first co-ed game you played at a party with girls was likely spin the bottle and not Monopoly.
Knowing how women enjoy games compared to men makes it very easy to create your own sexually charged game and tailor (calibrate) it to your audience and their comfort level.
With that said, anything goes as long as you stick to these guidelines:
Simplicity
You are making a game that leads to sexual arousal. You know what the antithesis of that is? A strategic game with complicated rules. This is going to sound gross given the context, but you want to make a game, that if you remove the sexual aspect of it, small children could play.
Keep it simple. So simple in fact that if reading is involved, keep it to less than three words at a time. But if you can give clear direction with pictures than go with that.
The only time I would suggest using full sentences is if you are creating a game that is more psychologically sexual than physically sexual. For example, you could be creating a drinking game that asks sexually risqué questions to create a sexual atmosphere. But if you are going for loose hands, lips and other such body parts, pictures are the best.
Furthermore, keep steps per turn in the game minimal. If in order for two people to connect (in whatever sexual manner is appropriate) the players shouldn't have to jump through hurdles each turn to do so. Every extra step is another chance for a girl to get bored and frustrated (and thus no longer in the mood).
Pacing
Every turn needs to have some payoff to either build more sexual tension or release it. Think of this just like foreplay— you want a build up and a release. You aren't going to create a fun sexual game if you try to jackrabbit hump from the get go.
Here is an example:
Take the standard spin the bottle game and make three subtle changes:
A) only girls spin the bottle
B) instead of dares or truths in lieu of kissing, when a player chooses not kiss, the boy the bottle lands on (as only girls spin) can remove an article of clothing from a person of their choice, but also has to remove one of theirs
C) the game ends when the girls decide it ends (either by virtue that they've set a boundary or “things just happened”)
The pacing in this instance is balanced between release via physical touch (kissing or more) and building sexual tension by undressing (alluding to sex).
Regardless of how PG or XXX rated you make your game, push and pull is always going to be required for a quality experience.
Non-competitive
Who wins spin the bottle? Who wins seven minutes in heaven? Who wins naked Twister?
See what I am getting at here?
If you haven't paid attention, you'll notice games that involve social interaction, but have no clear winners and losers are games women are drawn to. Even in games where scores can be kept, women frequently do not keep them. Women aren't wired the same way we are. If everyone has fun and no one has to feel bad for losing, you're playing a game designed for women.
When creating a game, do not create a game that has a clear winner or loser. In fact, the best games do not get finished as you end up fucking before you finish. Create a game where just playing the game is the end goal: think Eye-Spy or the recent internet darling Imposter.
That's really it. You can do anything from board games, card games, games with dice or other props. Just keep the three aforementioned things in mind when you do so and you'll have a fun little game to play as a couple or a group (depending on your level of degeneracy).


I think I need more context: the title says "couples game" but you seem to describe games in a mixed group. Is this about a mixed group formed of couples?
Also, I'm genuinely wondering how often does any of this lead to sex. I have very little experience in this, I think I only played spin the bottle once and it didn't lead to anything. I'm from Poland so 1. people are way more conservative here and 2. most parties I attended when I was young were just people getting hammered, casual sex didn't happen and/or was super taboo.